Signed in as:
filler@godaddy.com
Signed in as:
filler@godaddy.com
THEME: Ark Tech
ROLE: Economy and Battle Control
UNIQUE UNITS: JDouglas-042 (Hero), Protector Sentinel, Retriever Sentinel
UNIQUE LEADER POWERS
R&D (I/II/III): Adds shields to Turrets while reducing the costs and build times of global infantry, vehicle, and air upgrades. Protector Sentinel: Allows Anders-exclusive air units to be produced in base structures.
Ark Defense (I/II/III): Summons a group of Aggressor Sentinels to temporarily guard a targeted area.
Sentinel Beacon: Summons Aggressor Sentinels whenever a Kodiak or Siege Turret attacks a target.
Sentinel Synergy: Boosts Protector Sentinel damage and durability, and increases the number of Sentinels that appear whenever Aggressors are summoned.
Sentinel Network: Calls in three waves of Protector Sentinels that automatically sweep across the map.
Retriever Sentinel: Summons a massive Forerunner drone to serve as an Ultimate unit.
Reduces costs and build times for global infantry, vehicle, and aircraft upgrades.Turrets gain shields.
2000 Shield On Turrets
15% Cost/Time Reduction to Upgrades
Lvl 2
15 to 32% Increase On reductions
15% More shield on Turrets
Duration 12s Cooldown 160s
lvl 2
Duration 14.4s
1.5x More Healing
lvl 3
Duration 16s
2x Healing Rate
Cooldown 170s
500Dps
15000Hp
3 Second Stun
Duration 25s
19.5 Speed
3750 Hp
110Dps
lvl 2
More dmg+ stun ability
+15% hp
lvl 3
20% more speed
explodes on death causing 3 second stun
500dmg upon exploding
with synergy power
+1000 shield
25% more hp
25% more damage
Cooldown 150
Duration 30s
6 sentinels
lvl 2
8 sentinels
45s Duration
lvl 3
10 sentinels
60 second duration
Cooldown 90s
Dmg 1900
Slow 20%Inf 40%Veh
Lvl 2
3000 Dmg 10 second slow
Spawns in sentinels when Kodiak/Siege turret shots land
Sentinels last 5 seconds
spawns in a 2nd sentinel with sentinel synergy unlocked
Adds more Sentinels to Sentinel Beacon and Ark Defense. Upgrades all Protector Sentinels with a small shield, increased health, and greater damage.
Gives 1700 Shield To Super Sentinel
Calls in three waves of Protector Sentinels.The Sentinels sweep out across the map wave by wave.
600 Total (Possible) Duration
6 Sentinels Per Wave
3 Waves (so 18 sentinels Total)
16 seconds between waves
280s Cooldown
Emp Effect WIth Every Shot And Death
Cooldown 360s
Speed 16
40,000 Hp
30 Population
Cost 2000,2000
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