Signed in as:
filler@godaddy.com
Signed in as:
filler@godaddy.com
Allows players to build skitters from any main base location (not minibases)
Cost 150/15
While not as useful as a unit on its own.
Attach them to a chopper at the start for great harassment opportunities.
Later in the game attach them to your leader as well as some engineers and your big drop for a very scary post 10min army that can end games.
Slightly heals units as well as increases their total HP bar. Acts as a mobile turret to the attached unit.
The bigger the unit the more skits that can be attached (normally)
Place a wall anywhere you want for 0 cost.
Cooldown 90s
lvl 2.
Larger wall
Lasts longer
Adds shield
12% Armor Buff
20% Sight Buff
20% Weapon Range
(works on all vehicles/structures./turrets)
Cooldown 110s
lvl 2
increase radius 100%
14% Armor buff
lvl 3
increase radius 180%
16% Armor Buff
Swarm of engineers that heal.
Cooldown 150
Duration 20s
lvl 2
25s
lvl 3
30s
3 Beams combing into 1 doing damage along the way with the majority of the damage concentrated in the center
Cooldown 165s
Telegraph 1.5s
280/175
lvl 2
400/300
lvl 3
500/415
Drops in 2 vet 1 Goliaths
Cooldown 165s
8 population
400/175
Gives more veterancy per kill to all units. Particularly noticeable with the hunter captain and scarab.
Teleports own units within a set range. Does not require line of sight
cost 0/200
Drops in
2 Vet 1 Wraiths
2 Vet 2 Hunters
1 Vet 2 Reaver
1 Vet 2 Locust
Spreads Lvl 3 Symbiote to these units as well as any units (and even structures if you can get it close enough)
Heals all units and structures slowly/constantly
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