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Colony

Uniques Powerful Leader, Self Healing. Skitter

Skitter

Symbiotes

Skitter

Allows players to build skitters from any main base location (not minibases)

Cost 150/15

While not as useful as a unit on its own.

Attach them to a chopper at the start for great harassment opportunities.


Later in the game attach them to your leader as well as some engineers and your big drop for a very scary post 10min army that can end games.   


Slightly heals units as well as increases their total HP bar. Acts as a mobile turret to the attached unit.


The bigger the unit the more skits that can be attached  (normally)

Wall

Symbiotes

Skitter

Place a wall anywhere you want for 0 cost.


Cooldown 90s


lvl 2.

Larger wall

Lasts longer

Adds shield

Symbiotes

Symbiotes

Symbiotes

12% Armor Buff

20% Sight Buff

20% Weapon Range


(works on all vehicles/structures./turrets)


Cooldown 110s


lvl 2

increase radius 100%

14% Armor buff


lvl 3 

increase radius 180%

16% Armor Buff

Heal

Hunters Brand

Symbiotes

Swarm of engineers that heal.

Cooldown 150

Duration 20s


lvl 2

25s

lvl 3

30s

Hunters Brand

Hunters Brand

Hunters Brand

3 Beams combing into 1 doing damage along the way with the majority of the damage concentrated in the center


Cooldown 165s

Telegraph 1.5s

280/175


lvl 2

400/300


lvl 3

500/415



Monkey Drop

Hunters Brand

Hunters Brand

Drops in 2 vet 1 Goliaths

Cooldown 165s

8 population

400/175

Battle Hardened

Devastating Host

Battle Hardened

Gives more veterancy per kill to all units. Particularly noticeable with the hunter captain and scarab.  

Teleport

Devastating Host

Battle Hardened

Teleports own units within a set range. Does not require line of sight


cost 0/200

Devastating Host

Devastating Host

Devastating Host

Drops in 

2 Vet 1 Wraiths

2 Vet 2 Hunters

1 Vet 2 Reaver

1 Vet 2 Locust

Spreads Lvl 3 Symbiote to these units as well as any units (and even structures if you can get it close enough)

Combat Repair

Combat Repair

Devastating Host

Heals all units and structures slowly/constantly

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